At these points, the player is presented with two or three choices for what the teacher says which option is chosen can change what path the plot takes, in either a minor or major way. The player advances the conversations the teacher is in or witnesses at will, but cannot go backwards and has little control over what any of the characters, including the teacher, are saying except at a few key moments. ![]() The player's viewpoint follows one character, the teacher in a school, with the player seeing his thoughts as well as his and the other characters' statements. The game was received positively, with critics praising the interplay between the metafictional elements of the story and those of the game itself, with special acknowledgment reserved for the writing.Ī screenshot of the game, showing an Amie conversation thread between several of the students during a conversation in the classroom with Charlotte.ĭon't take it personally is a visual novel, or interactive fiction game where the majority of the story is told through still images of the speaking characters in front of anime-style backgrounds with text overlaid. It deals with themes of privacy and relationships in the future. It follows a new high school literature teacher in 2027 over the course of a semester, with the ability to see private messages between students at any time without their knowledge. Don't take it personally is a visual novel, with the majority of the plot taking place outside of the player's control except for key decisions. Intended as a spiritual sequel to Love's Digital: A Love Story, the game was developed over the course of a month and was released as a free download on April 4, 2011. ![]() ![]() Don't take it personally, babe, it just ain't your story is a 2011 visual novel by independent developer Christine Love.
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